NATURAL BLOCKS SUPPORTED! The latest update features an almost complete pack retexture, and as such it also now supports natural blocks. The next step for the pack is its beta 1 release, which will include all block textures both found and crafted in The Shire, so as to allow a complete experience for anyone who remains within The Shire. The pack will not provide a seamless experience yet, but can still be enjoyed, and already includes over 550 total textures, and all vanilla blocks. Currently, the resource pack is only being developed at a 32x resolution, and is in mid alpha. This Resource pack aims to bring the LotR mod to a higher level of detail, by increasing the resolution of and expanding on all vanilla and LotR mod blocks, though it will eventually include textures for items and mobs. 3.2 Vibrance (Chocapic13' Shaders Edit).2.3 Shadow of War-style Orc Names + Dialogue.1.20 Enlarged Battleaxes and Warhammers Pack. 1.7 Brave and Stonehelm's Resource Pack.This would make it way more convenient and eliminate the contrast problem of a dark patch on a dark background. The only thing i would change is the lighting of the ores when they are completely in the dark (surrounded by blocks), but I’m not sure if that can be done with a resource pack alone. The textures of the ores also change to a simpler color representation scheme, red for redstone, teal for diamond, etc. I recommend going to y=8 and looking up so that you have the contrast with the daytime sky. The ores appear dark (not illuminated) until you clear one of the surrounding blocks and place a torch nearby, so it can be difficult to know which one is which at first, and since the lower background is also dark, it’s difficult to see them when looking down. Cobblestone is not included so it can be used as a reference to mark already established paths. It makes stone, dirt, gravel, diorite, granite and andesite transparent. I’m running 1.15.2 and although it says “incompatible” when you select it, it works without problems. I don’t know what other experienced, but it worked fine for me.
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